First Real Update
Solitudal » Devlog
In this update, I focused a bit on polishing and introducing savegames. Currently, you save the position your spaceship is currently at, plus all discovered and probed stars systems. It was a bug hurdle and I had to refine a lot of the code to get it working properly. The value of groups here is really high. I love groups in Godot.
Other changes
- Instead of a plain black background, a space panorama is shown
- New sounds for walking
- Refinements for the star map ui and the UI theme overall, especially buttons
- Refinements for the particles visible when the space ship moves
- Removed Crouching
Known Issues
- Glitch that leads to footstep sounds sounding when entering a UI.
- When the ship moves and you save, the ship will be at the destination goal when loading a game
- Currently, no loading from the main menu is possible, you have to start the game and then load using the pause menu
- You can currently fly to the star you are already at
Roadmap
- Making a save game menu for multiple save games and loading from the main menu
- Allow saving if the ship is moving
- Introducing an inventory for probe results first
Files
solitudal-osx.zip 122 MB
Version 0.2.0 May 24, 2024
solitudal-win.zip 98 MB
Version 0.2.0 May 24, 2024
Get Solitudal
Solitudal
Status | Prototype |
Author | QuiquiTheKappa |
Genre | Adventure |
Tags | 3D, Exploration, Singleplayer, Space, storygame |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Release 0.4.0Jun 15, 2024
- Procedurally Generated PlanetsJun 02, 2024
- Release 0.2.1May 27, 2024
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